NPC Name: Sherri Montgomery Brief Character Bio: Sherri is the only surviving child of a pair of SERO scientists. They chose to live in Sector 10 in a Darkness proofed house.
Her parents believed in better living through body enhancement. When she was twelve years old, they allowed her to get her first: gene therapy to make her faster than an average human. By the time she was eighteen, she'd added enhanced sight and hearing to that repertoire. She also added permanent skin pigmentation on her 21st birthday. But that was where she stopped.
Sherri was allowed to follow her own interests, as long as those interests coincided with the company line. Since she wasn't a good scientist and didn't care about research, she instead went into something else: Security. When she was ten, she took self-defense classes. With her enhancements, she was allowed to join more advanced classes.
Sherri found her niche there. Hand to hand combat filled a need within her that she couldn't get leaning over a microscope. Martial arts allowed her to express herself in a way that equations couldn't. So, she joined the security detail for SERO. Her parents were very proud of her.
After joining security, Sherri found a love of weapons to go with her love of combat. Guns, knives, you name it? She's either heard of it, studied it, or can use it. Some came from her martial arts training. The rest came from security training. And still the rest came from just her wanting to know.
Ever since the raiding of the laboratory, Sherri has felt a simmering hatred for Newcomers, and has begun arguing against allowing Newcomers into the company without some pretty strict regulations. No one is really listening yet. But she knows they will.
Her inclusion in the hunt is because her parents, some friends, and some co-workers raised the money. (Honestly, her superior put in too, thinking that if she's allowed to hunt Newcomers, maybe she'll shut up about them in the company.) It's her 35th birthday present. And she can't wait.
Powers & Weapon of Choice:
Powers: Sherri was one of the few who were born without powers. The only "power" she's ever had is excellent nightvision. With her body enhancements, she has the following:
Speed - Sherri is not a speedster, but she is faster than a normal human. When she gained the power, she was told she was given the speed of a werewolf, because no way was she being enhanced with a vampire.
Enhanced Vision - Sherri has a hawk's vision. She has nightsight that allows her to see in pitch blackness. It is a hindrance during the day (sunlight is bright) but that's why she prefers to stick to the trees.
Enhanced hearing - Again, not superhearing. She can pick out sounds that normal humans can't, but she can't hear that pin drop on the other end of the island. She will, however, be able to hear you breathing 100yards away.
Camouflage - Her skin pigmentation wasn't mere decoration. It is complete and utter camouflage. There are patches of black, grey, white and green, allowing her to fade in with most shadows and terrains. It covers her entire body.
Weapons: Sherri likes a lot of things. Killing is one of them.
She carries a C-14 Timberwolf, standard equipment for an excellent marksman. She's good with it. Just not sniper good. She uses it without a scope.
She also carries an assortment of knives. Everything from small little throwing knives, to Crocodile Dundee's knife
Sherri also carries an array of pistols. Her cannon is her Desert Eagle .50 caliber handgun. She has several types of clips for it, including silver bullets. Because, why not?
Her peashooter is her Kel-Tec P-32. It's tiny and she carries two of them. One in each bra cup.
She tried to get someone in the weapons research division to allow her to try out one of their prototypes, but they said no.
NPC Hunter - Sherri Montgomery
Brief Character Bio: Sherri is the only surviving child of a pair of SERO scientists. They chose to live in Sector 10 in a Darkness proofed house.
Her parents believed in better living through body enhancement. When she was twelve years old, they allowed her to get her first: gene therapy to make her faster than an average human. By the time she was eighteen, she'd added enhanced sight and hearing to that repertoire. She also added permanent skin pigmentation on her 21st birthday. But that was where she stopped.
Sherri was allowed to follow her own interests, as long as those interests coincided with the company line. Since she wasn't a good scientist and didn't care about research, she instead went into something else: Security. When she was ten, she took self-defense classes. With her enhancements, she was allowed to join more advanced classes.
Sherri found her niche there. Hand to hand combat filled a need within her that she couldn't get leaning over a microscope. Martial arts allowed her to express herself in a way that equations couldn't. So, she joined the security detail for SERO. Her parents were very proud of her.
After joining security, Sherri found a love of weapons to go with her love of combat. Guns, knives, you name it? She's either heard of it, studied it, or can use it. Some came from her martial arts training. The rest came from security training. And still the rest came from just her wanting to know.
Ever since the raiding of the laboratory, Sherri has felt a simmering hatred for Newcomers, and has begun arguing against allowing Newcomers into the company without some pretty strict regulations. No one is really listening yet. But she knows they will.
Her inclusion in the hunt is because her parents, some friends, and some co-workers raised the money. (Honestly, her superior put in too, thinking that if she's allowed to hunt Newcomers, maybe she'll shut up about them in the company.) It's her 35th birthday present. And she can't wait.
Powers & Weapon of Choice:
Powers: Sherri was one of the few who were born without powers. The only "power" she's ever had is excellent nightvision. With her body enhancements, she has the following:
Speed - Sherri is not a speedster, but she is faster than a normal human. When she gained the power, she was told she was given the speed of a werewolf, because no way was she being enhanced with a vampire.
Enhanced Vision - Sherri has a hawk's vision. She has nightsight that allows her to see in pitch blackness. It is a hindrance during the day (sunlight is bright) but that's why she prefers to stick to the trees.
Enhanced hearing - Again, not superhearing. She can pick out sounds that normal humans can't, but she can't hear that pin drop on the other end of the island. She will, however, be able to hear you breathing 100yards away.
Camouflage - Her skin pigmentation wasn't mere decoration. It is complete and utter camouflage. There are patches of black, grey, white and green, allowing her to fade in with most shadows and terrains. It covers her entire body.
Weapons: Sherri likes a lot of things. Killing is one of them.
She carries a C-14 Timberwolf, standard equipment for an excellent marksman. She's good with it. Just not sniper good. She uses it without a scope.
She also carries an assortment of knives. Everything from small little throwing knives, to Crocodile Dundee's knife
Sherri also carries an array of pistols. Her cannon is her Desert Eagle .50 caliber handgun. She has several types of clips for it, including silver bullets. Because, why not?
Her peashooter is her Kel-Tec P-32. It's tiny and she carries two of them. One in each bra cup.
She tried to get someone in the weapons research division to allow her to try out one of their prototypes, but they said no.