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thepull_mods) wrote in
sirenspull_ooc2012-07-29 02:57 am
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Newcomer Hunt Round 2 Roster
Hunted
Bigby Wolf
Chane Laforet
Conner Kent/Superboy
Yosuke Hanamura
Larry Butz
Bruce Banner
Itou Kaiji
Jesse Turner
Bolin
Deadpool
We're still taking hunter NPCs! Last call to participate before the log goes up on Monday! First come, first serve, there are 3 open spots that anyone can play.
Hunters
1. Beckah Platt
2. Ivanova Trumpah
3. Abram Trilt
4. Sherri Montgomery
5. Eddie Gumb
NPC Name: Beckah Platt
Brief Character Bio: Beckah's older brother was an up and coming SERO biologist, until some insurgence or another attributed to Newcomers cost him his life. That the ones who did it might not be among those available to hunt? It doesn't bother her. Her own family had been faceless to them, and thus Newcomers are all the same to her. This is an opportunity to hit them where it hurts.
Powers & Weapon of Choice: Muscle manipulation. By extending her arm and either opening or closing her hand -- depending on whether she wants to expand or contract -- she can bolster or wither the muscles in her target's body. She's practiced to the point where she can use this ability on either both hands or both legs simulaneously, but doesn't have enough control to completely shut down the body. This ability only works for as long as she concentrates; if her concentration is broken, the muscles return to normal.
She carries two knives, and a bag with hypodermic needles filled with potent muscle relaxers to compensate for what her ability can't do. She's an up-close and personal sort who has ample access to the drugs due to her family's affiliation.
--
NPC Name: Ivanova Trumpah, but her "true name" is Meoquanee Alawa.
Brief Character Bio: Ivanova was born to two vampire parents, Maria and Thomas Trumpah; both are respected members of the Sanguinarian Society, and come from old money in the Port. When their daughter was born, they vowed that she would want for nothing, and that they would not take the conservative view of their own parents. Becoming very liberal, they raised their daughter to be whoever she wanted to be, and to do whatever she wanted to do.
Of course, they couldn't prepare for what she decided. When Ivonava announced that her "true self" was, in fact, a wolf, her parents were shocked. Ivanova denied her vampire heritage, and took it upon herself to look, act, and feel like a wolf. Her father offered to pay for a breast enhancement for her sixteenth birthday; she convinced him to let her get wolf ears surgically attached to her head. While her parents considered this to just be a phase, Ivonava, now called Meoquanee, became the wolf that she wanted to be, having more surgery so that she could have claw-like hands, a more "animal" looking nose, and wearing contacts that both made her look like an animal, and allowed her to have superior night vision.
Wolves are hunters, and she took to that life like she had grown up with it. Becoming a feared hunter, she used her money to buy access to the hunts set up by Spencer. This won't be her first hunt, and if she has any way about it, it won't be her last. She enjoys the blood and meat of her prey, even if it's human.
Powers & Weapon of Choice: Ivanova is a vampire, and so possesses the speed and blood lust of one. She denies that she is a vampire, though, and has had enhancements to become more like the wolf she thinks she is. She has a superior sense of smell (which is better if blood has been spilled), has had night vision installed into her eyes, and already can hear even the smallest twig breaking in a forest. She also has claws, which she likes to tear apart her prey with. Ivanova is one of the deadliest hunters around; she never leaves her prey alive in the end. While she hunts like a wolf, she does enjoy using several weapons, most notably a handgun, and a long whip, which she likes to use to grab people by their legs and have them fall. Ivanova likes to toy with her prey, scaring them in the dark of the night, and then "playing" with them by allowing them to think they've escaped, and then catching them again and ripping their throats out with her claws. Because she is a vampire, she does have a blood lust; at the first spill of blood from her prey, she goes into a frenzy, and has been known to attack anything in her way, even if it's another hunter.
----
NPC Name: Abram Trilt
Brief Character Bio: Co-Owner of HaferkampTriltSwift, a small research laboratory under the SERO umbrella. HTS have kept up a fairly clean public image despite their SERO affiliation and their research into new pharmaceutical products is widely thought to be ethically sound, but behind the scenes senior researchers have access to the same human and animal experimentation afforded to most SERO companies. Trilt has become fascinated with testing the limits of human endurance - both his own and that of "subjects" - and views the hunt as a particularly enjoyable bit of field research. With his years of experience in driving people to exhaustion he expects to have the upper hand over Newcomers in the hunt.
Powers & Weapon of Choice: Trilt can control air temperature, speeding up or slowing down air molecules in a small area to create scorching hot or freezer-burn cold temperatures. The effects can be excruciating on skin, even worse if he decides to target the air in someone's lungs. He'll also have a pistol on him.
---
NPC Name: Sherri Montgomery
Brief Character Bio: Sherri is the only surviving child of a pair of SERO scientists. They chose to live in Sector 10 in a Darkness proofed house.
Her parents believed in better living through body enhancement. When she was twelve years old, they allowed her to get her first: gene therapy to make her faster than an average human. By the time she was eighteen, she'd added enhanced sight and hearing to that repertoire. She also added permanent skin pigmentation on her 21st birthday. But that was where she stopped.
Sherri was allowed to follow her own interests, as long as those interests coincided with the company line. Since she wasn't a good scientist and didn't care about research, she instead went into something else: Security. When she was ten, she took self-defense classes. With her enhancements, she was allowed to join more advanced classes.
Sherri found her niche there. Hand to hand combat filled a need within her that she couldn't get leaning over a microscope. Martial arts allowed her to express herself in a way that equations couldn't. So, she joined the security detail for SERO. Her parents were very proud of her.
After joining security, Sherri found a love of weapons to go with her love of combat. Guns, knives, you name it? She's either heard of it, studied it, or can use it. Some came from her martial arts training. The rest came from security training. And still the rest came from just her wanting to know.
Ever since the raiding of the laboratory, Sherri has felt a simmering hatred for Newcomers, and has begun arguing against allowing Newcomers into the company without some pretty strict regulations. No one is really listening yet. But she knows they will.
Her inclusion in the hunt is because her parents, some friends, and some co-workers raised the money. (Honestly, her superior put in too, thinking that if she's allowed to hunt Newcomers, maybe she'll shut up about them in the company.) It's her 35th birthday present. And she can't wait.
Powers & Weapon of Choice:
Powers: Sherri was one of the few who were born without powers. The only "power" she's ever had is excellent nightvision. With her body enhancements, she has the following:
Speed - Sherri is not a speedster, but she is faster than a normal human. When she gained the power, she was told she was given the speed of a werewolf, because no way was she being enhanced with a vampire.
Enhanced Vision - Sherri has a hawk's vision. She has nightsight that allows her to see in pitch blackness. It is a hindrance during the day (sunlight is bright) but that's why she prefers to stick to the trees.
Enhanced hearing - Again, not superhearing. She can pick out sounds that normal humans can't, but she can't hear that pin drop on the other end of the island. She will, however, be able to hear you breathing 100yards away.
Camouflage - Her skin pigmentation wasn't mere decoration. It is complete and utter camouflage. There are patches of black, grey, white and green, allowing her to fade in with most shadows and terrains. It covers her entire body.
Weapons: Sherri likes a lot of things. Killing is one of them. She carries a C-14 Timberwolf, standard equipment for an excellent marksman. She's good with it. Just not sniper good. She uses it without a scope. She also carries an assortment of knives. Everything from small little throwing knives, to Crocodile Dundee's knife. Sherri also carries an array of pistols. Her cannon is her Desert Eagle .50 caliber handgun. She has several types of clips for it, including silver bullets. Because, why not? Her peashooter is her Kel-Tec P-32. It's tiny and she carries two of them. One in each bra cup. She tried to get someone in the weapons research division to allow her to try out one of their prototypes, but they said no.
____
NPC Name: Eddie Gumb
Brief Character Bio: The son of two free-spirited AGI-affiliated artists, Eddie discovered his powers at a young age, and used them to be the class clown for most of his upbringing. One day in fifth grade he pushed himself too hard, and the resulting head injury left him with color blindness in one eye and a total lack of empathy for others. With the long leash his freewheeling parents gave him, he was able to cultivate this into a healthy sense of sadism and chillingly creative cruelty.
He now works as a stunt double for AGI, one of the best and hardest-working in the business for his unique skill set. Another fun fact about him is his penchant for amphetamines, which is a lot of what he spends his ample money on. Eddie has a lot of money to burn and a powerful need to use his powers for something outside the day-to-day of his job. Newcomers aren't really people in his eyes (and if they were, he wouldn't care), so this? This is a present to himself. It's fun.
Powers & Weapon of Choice: Invulnerability and cartoon physics. He's also colorblind in one eye. Eddie has a very high level of control over his cartoon power, and with the "hammerspace" aspect of this power has a host of ACME-style weapons that wouldn't be out of place in Who Framed Roger Rabbit.
He has a series of guns (one of which fires normal bullets), and a small device on his wrist capable of shooting out various weird shit. He can also access "hammerspace" if he has enough focus to do so. If knocked out or sufficiently injured (good luck!), his weapons will sort of... explode into normal 3-dimensional space and it'll be messy and stupid.
His aim isn't the best and neither are his hand-to-hand skills, but he's smart, ruthless, and extremely hard to kill- and he's over the top. He likes being noticed.
Feel free to use this space to pre-plan, hunt participants!
Bigby Wolf
Chane Laforet
Conner Kent/Superboy
Yosuke Hanamura
Larry Butz
Bruce Banner
Itou Kaiji
Jesse Turner
Bolin
Deadpool
We're still taking hunter NPCs! Last call to participate before the log goes up on Monday! First come, first serve, there are 3 open spots that anyone can play.
Hunters
1. Beckah Platt
2. Ivanova Trumpah
3. Abram Trilt
4. Sherri Montgomery
5. Eddie Gumb
NPC Name: Beckah Platt
Brief Character Bio: Beckah's older brother was an up and coming SERO biologist, until some insurgence or another attributed to Newcomers cost him his life. That the ones who did it might not be among those available to hunt? It doesn't bother her. Her own family had been faceless to them, and thus Newcomers are all the same to her. This is an opportunity to hit them where it hurts.
Powers & Weapon of Choice: Muscle manipulation. By extending her arm and either opening or closing her hand -- depending on whether she wants to expand or contract -- she can bolster or wither the muscles in her target's body. She's practiced to the point where she can use this ability on either both hands or both legs simulaneously, but doesn't have enough control to completely shut down the body. This ability only works for as long as she concentrates; if her concentration is broken, the muscles return to normal.
She carries two knives, and a bag with hypodermic needles filled with potent muscle relaxers to compensate for what her ability can't do. She's an up-close and personal sort who has ample access to the drugs due to her family's affiliation.
--
NPC Name: Ivanova Trumpah, but her "true name" is Meoquanee Alawa.
Brief Character Bio: Ivanova was born to two vampire parents, Maria and Thomas Trumpah; both are respected members of the Sanguinarian Society, and come from old money in the Port. When their daughter was born, they vowed that she would want for nothing, and that they would not take the conservative view of their own parents. Becoming very liberal, they raised their daughter to be whoever she wanted to be, and to do whatever she wanted to do.
Of course, they couldn't prepare for what she decided. When Ivonava announced that her "true self" was, in fact, a wolf, her parents were shocked. Ivanova denied her vampire heritage, and took it upon herself to look, act, and feel like a wolf. Her father offered to pay for a breast enhancement for her sixteenth birthday; she convinced him to let her get wolf ears surgically attached to her head. While her parents considered this to just be a phase, Ivonava, now called Meoquanee, became the wolf that she wanted to be, having more surgery so that she could have claw-like hands, a more "animal" looking nose, and wearing contacts that both made her look like an animal, and allowed her to have superior night vision.
Wolves are hunters, and she took to that life like she had grown up with it. Becoming a feared hunter, she used her money to buy access to the hunts set up by Spencer. This won't be her first hunt, and if she has any way about it, it won't be her last. She enjoys the blood and meat of her prey, even if it's human.
Powers & Weapon of Choice: Ivanova is a vampire, and so possesses the speed and blood lust of one. She denies that she is a vampire, though, and has had enhancements to become more like the wolf she thinks she is. She has a superior sense of smell (which is better if blood has been spilled), has had night vision installed into her eyes, and already can hear even the smallest twig breaking in a forest. She also has claws, which she likes to tear apart her prey with. Ivanova is one of the deadliest hunters around; she never leaves her prey alive in the end. While she hunts like a wolf, she does enjoy using several weapons, most notably a handgun, and a long whip, which she likes to use to grab people by their legs and have them fall. Ivanova likes to toy with her prey, scaring them in the dark of the night, and then "playing" with them by allowing them to think they've escaped, and then catching them again and ripping their throats out with her claws. Because she is a vampire, she does have a blood lust; at the first spill of blood from her prey, she goes into a frenzy, and has been known to attack anything in her way, even if it's another hunter.
----
NPC Name: Abram Trilt
Brief Character Bio: Co-Owner of HaferkampTriltSwift, a small research laboratory under the SERO umbrella. HTS have kept up a fairly clean public image despite their SERO affiliation and their research into new pharmaceutical products is widely thought to be ethically sound, but behind the scenes senior researchers have access to the same human and animal experimentation afforded to most SERO companies. Trilt has become fascinated with testing the limits of human endurance - both his own and that of "subjects" - and views the hunt as a particularly enjoyable bit of field research. With his years of experience in driving people to exhaustion he expects to have the upper hand over Newcomers in the hunt.
Powers & Weapon of Choice: Trilt can control air temperature, speeding up or slowing down air molecules in a small area to create scorching hot or freezer-burn cold temperatures. The effects can be excruciating on skin, even worse if he decides to target the air in someone's lungs. He'll also have a pistol on him.
---
NPC Name: Sherri Montgomery
Brief Character Bio: Sherri is the only surviving child of a pair of SERO scientists. They chose to live in Sector 10 in a Darkness proofed house.
Her parents believed in better living through body enhancement. When she was twelve years old, they allowed her to get her first: gene therapy to make her faster than an average human. By the time she was eighteen, she'd added enhanced sight and hearing to that repertoire. She also added permanent skin pigmentation on her 21st birthday. But that was where she stopped.
Sherri was allowed to follow her own interests, as long as those interests coincided with the company line. Since she wasn't a good scientist and didn't care about research, she instead went into something else: Security. When she was ten, she took self-defense classes. With her enhancements, she was allowed to join more advanced classes.
Sherri found her niche there. Hand to hand combat filled a need within her that she couldn't get leaning over a microscope. Martial arts allowed her to express herself in a way that equations couldn't. So, she joined the security detail for SERO. Her parents were very proud of her.
After joining security, Sherri found a love of weapons to go with her love of combat. Guns, knives, you name it? She's either heard of it, studied it, or can use it. Some came from her martial arts training. The rest came from security training. And still the rest came from just her wanting to know.
Ever since the raiding of the laboratory, Sherri has felt a simmering hatred for Newcomers, and has begun arguing against allowing Newcomers into the company without some pretty strict regulations. No one is really listening yet. But she knows they will.
Her inclusion in the hunt is because her parents, some friends, and some co-workers raised the money. (Honestly, her superior put in too, thinking that if she's allowed to hunt Newcomers, maybe she'll shut up about them in the company.) It's her 35th birthday present. And she can't wait.
Powers & Weapon of Choice:
Powers: Sherri was one of the few who were born without powers. The only "power" she's ever had is excellent nightvision. With her body enhancements, she has the following:
Speed - Sherri is not a speedster, but she is faster than a normal human. When she gained the power, she was told she was given the speed of a werewolf, because no way was she being enhanced with a vampire.
Enhanced Vision - Sherri has a hawk's vision. She has nightsight that allows her to see in pitch blackness. It is a hindrance during the day (sunlight is bright) but that's why she prefers to stick to the trees.
Enhanced hearing - Again, not superhearing. She can pick out sounds that normal humans can't, but she can't hear that pin drop on the other end of the island. She will, however, be able to hear you breathing 100yards away.
Camouflage - Her skin pigmentation wasn't mere decoration. It is complete and utter camouflage. There are patches of black, grey, white and green, allowing her to fade in with most shadows and terrains. It covers her entire body.
Weapons: Sherri likes a lot of things. Killing is one of them. She carries a C-14 Timberwolf, standard equipment for an excellent marksman. She's good with it. Just not sniper good. She uses it without a scope. She also carries an assortment of knives. Everything from small little throwing knives, to Crocodile Dundee's knife. Sherri also carries an array of pistols. Her cannon is her Desert Eagle .50 caliber handgun. She has several types of clips for it, including silver bullets. Because, why not? Her peashooter is her Kel-Tec P-32. It's tiny and she carries two of them. One in each bra cup. She tried to get someone in the weapons research division to allow her to try out one of their prototypes, but they said no.
____
NPC Name: Eddie Gumb
Brief Character Bio: The son of two free-spirited AGI-affiliated artists, Eddie discovered his powers at a young age, and used them to be the class clown for most of his upbringing. One day in fifth grade he pushed himself too hard, and the resulting head injury left him with color blindness in one eye and a total lack of empathy for others. With the long leash his freewheeling parents gave him, he was able to cultivate this into a healthy sense of sadism and chillingly creative cruelty.
He now works as a stunt double for AGI, one of the best and hardest-working in the business for his unique skill set. Another fun fact about him is his penchant for amphetamines, which is a lot of what he spends his ample money on. Eddie has a lot of money to burn and a powerful need to use his powers for something outside the day-to-day of his job. Newcomers aren't really people in his eyes (and if they were, he wouldn't care), so this? This is a present to himself. It's fun.
Powers & Weapon of Choice: Invulnerability and cartoon physics. He's also colorblind in one eye. Eddie has a very high level of control over his cartoon power, and with the "hammerspace" aspect of this power has a host of ACME-style weapons that wouldn't be out of place in Who Framed Roger Rabbit.
He has a series of guns (one of which fires normal bullets), and a small device on his wrist capable of shooting out various weird shit. He can also access "hammerspace" if he has enough focus to do so. If knocked out or sufficiently injured (good luck!), his weapons will sort of... explode into normal 3-dimensional space and it'll be messy and stupid.
His aim isn't the best and neither are his hand-to-hand skills, but he's smart, ruthless, and extremely hard to kill- and he's over the top. He likes being noticed.
Feel free to use this space to pre-plan, hunt participants!
Ivanova Trumpah aka Meoquanee Alawa
Oh, and for the record: I have no idea how to pronounce most of her name. I don't know if she does, either.
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Beckah Platt
Re: Beckah Platt
As soon as I saw her power it made me laugh picturing how that would go down.
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Re: Beckah Platt
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Hunter on offer
Brief Character Bio: Co-Owner of HaferkampTriltSwift, a small research laboratory under the SERO umbrella. HTS have kept up a fairly clean public image despite their SERO affiliation and their research into new pharmaceutical products is widely thought to be ethically sound, but behind the scenes senior researchers have access to the same human and animal experimentation afforded to most SERO companies. Trilt has become fascinated with testing the limits of human endurance - both his own and that of "subjects" - and views the hunt as a particularly enjoyable bit of field research. With his years of experience in driving people to exhaustion he expects to have the upper hand over Newcomers in the hunt.
Powers & Weapon of Choice: Trilt can control air temperature, speeding up or slowing down air molecules in a small area to create scorching hot or freezer-burn cold temperatures. The effects can be excruciating on skin, even worse if he decides to target the air in someone's lungs. He'll also have a pistol on him.
Re: Hunter on offer
Re: Hunter on offer
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Jesse Turner
So who wants to protect the cute Antichrist?
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Re: Jesse Turner
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Chane Laforet (hunted)
Her power is telepathy/imprinting; not only can she communicate a thought (short sentences, so far) but a feeling comes with it. She'll be trying to 'talk' to people a few times this way whilst enduring and communicating the pain that comes with using powers. Anyone up for a silent antisocial ex-terrorist...?
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I get the feeling Chane might remind Conner of his friend Raven, a little.
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Re: Chane Laforet (hunted)
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Re: Chane Laforet (hunted)
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Deadpool (Hunted)
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i bet you do
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NPC Hunter - Sherri Montgomery
Brief Character Bio: Sherri is the only surviving child of a pair of SERO scientists. They chose to live in Sector 10 in a Darkness proofed house.
Her parents believed in better living through body enhancement. When she was twelve years old, they allowed her to get her first: gene therapy to make her faster than an average human. By the time she was eighteen, she'd added enhanced sight and hearing to that repertoire. She also added permanent skin pigmentation on her 21st birthday. But that was where she stopped.
Sherri was allowed to follow her own interests, as long as those interests coincided with the company line. Since she wasn't a good scientist and didn't care about research, she instead went into something else: Security. When she was ten, she took self-defense classes. With her enhancements, she was allowed to join more advanced classes.
Sherri found her niche there. Hand to hand combat filled a need within her that she couldn't get leaning over a microscope. Martial arts allowed her to express herself in a way that equations couldn't. So, she joined the security detail for SERO. Her parents were very proud of her.
After joining security, Sherri found a love of weapons to go with her love of combat. Guns, knives, you name it? She's either heard of it, studied it, or can use it. Some came from her martial arts training. The rest came from security training. And still the rest came from just her wanting to know.
Ever since the raiding of the laboratory, Sherri has felt a simmering hatred for Newcomers, and has begun arguing against allowing Newcomers into the company without some pretty strict regulations. No one is really listening yet. But she knows they will.
Her inclusion in the hunt is because her parents, some friends, and some co-workers raised the money. (Honestly, her superior put in too, thinking that if she's allowed to hunt Newcomers, maybe she'll shut up about them in the company.) It's her 35th birthday present. And she can't wait.
Powers & Weapon of Choice:
Powers: Sherri was one of the few who were born without powers. The only "power" she's ever had is excellent nightvision. With her body enhancements, she has the following:
Speed - Sherri is not a speedster, but she is faster than a normal human. When she gained the power, she was told she was given the speed of a werewolf, because no way was she being enhanced with a vampire.
Enhanced Vision - Sherri has a hawk's vision. She has nightsight that allows her to see in pitch blackness. It is a hindrance during the day (sunlight is bright) but that's why she prefers to stick to the trees.
Enhanced hearing - Again, not superhearing. She can pick out sounds that normal humans can't, but she can't hear that pin drop on the other end of the island. She will, however, be able to hear you breathing 100yards away.
Camouflage - Her skin pigmentation wasn't mere decoration. It is complete and utter camouflage. There are patches of black, grey, white and green, allowing her to fade in with most shadows and terrains. It covers her entire body.
Weapons: Sherri likes a lot of things. Killing is one of them.
She carries a C-14 Timberwolf, standard equipment for an excellent marksman. She's good with it. Just not sniper good. She uses it without a scope.
She also carries an assortment of knives. Everything from small little throwing knives, to Crocodile Dundee's knife
Sherri also carries an array of pistols. Her cannon is her Desert Eagle .50 caliber handgun. She has several types of clips for it, including silver bullets. Because, why not?
Her peashooter is her Kel-Tec P-32. It's tiny and she carries two of them. One in each bra cup.
She tried to get someone in the weapons research division to allow her to try out one of their prototypes, but they said no.
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NPC hunter- Eddie Gumb
Brief Character Bio: The son of two free-spirited AGI-affiliated artists, Eddie discovered his powers at a young age, and used them to be the class clown for most of his upbringing. One day in fifth grade he pushed himself too hard, and the resulting head injury left him with color blindness in one eye and a total lack of empathy for others. With the long leash his freewheeling parents gave him, he was able to cultivate this into a healthy sense of sadism and chillingly creative cruelty.
He now works as a stunt double for AGI, one of the best and hardest-working in the business for his unique skill set. Another fun fact about him is his penchant for amphetamines, which is a lot of what he spends his ample money on. Eddie has a lot of money to burn and a powerful need to use his powers for something outside the day-to-day of his job. Newcomers aren't really people in his eyes (and if they were, he wouldn't care), so this? This is a present to himself. It's fun.
Powers & Weapon of Choice: Invulnerability and cartoon physics. He's also colorblind in one eye. Eddie has a very high level of control over his cartoon power, and with the "hammerspace" aspect of this power has a host of ACME-style weapons that wouldn't be out of place in Who Framed Roger Rabbit.
He has a series of guns (one of which fires normal bullets), and a small device on his wrist capable of shooting out various weird shit. He can also access "hammerspace" if he has enough focus to do so. If knocked out or sufficiently injured (good luck!), his weapons will sort of... explode into normal 3-dimensional space and it'll be messy and stupid.
His aim isn't the best and neither are his hand-to-hand skills, but he's smart, ruthless, and extremely hard to kill- and he's over the top. He likes being noticed.
Re: NPC hunter- Eddie Gumb
Get ready to be steamrolled by the Antichrist.
Literally.
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Re: NPC hunter- Eddie Gumb
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EDIT: After he dies, Kyubey will steal his Soul Gem and resurrect the guy, since Larry's soul is in there. But that won't happen for a while, of course.
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Kaiji (Hunted) lalalate~
He'll definitely try and team up with everyone he comes across and keeping whoever they might be alive is going to be very high on his agenda.
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PROBABLY TOO LATE
One idea that had been tossed around involved a gunshot wound towards the end of the hunt. Though I'm open to other injuries before then, and there's no reason he can't be teamed up with/pursued by more than one person. I'm sure it's easy to lose someone and find new threats in situations like this.