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Newcomer Hunt Round 2 Sign Ups
Hey guys, here are the Newcomer Hunt Round 2 Sign-ups! In the interest of fairness, and letting new faces and players in all timezones have a fair shot at playing, we're going to be running signups a little differently this time, so please read carefully!
If you have a character that either participated in the last hunt, or in the Freaky Friday event, you may sign up to participate as a NPC Hunter only. You must pass July's Activity Check to Participate.
Sign-up Comments will be screened, (Questions will be unscreened and answered) and sign ups will be OPEN till Midnight PST on Thursday, July 26th. If additional slots are still free, we may open these to people who have participated before.
There will be 12 spots for The Hunted and 6 spots for NPC'd Hunters. you may sign up for (1) Hunted Character and (1) Hunter. We'll be drawing the Hunted pool first, using a random number generator.
Selected Characters & Hunters will be announced on the Plotting Meme, which will go up Friday.
The hunt is scheduled for Monday, July 30th. A closed log will be put up for the hunt.
On Sunday, July 29th, big game hunter Henry D. Spencer III and a few cronies, will be stalking targeted newcomers, shooting them with heavy tranquilizer darts which take immediate effect and put them out for several hours. You can choose when and where this happens, but keep in mind that his "recruitment" process is a covert operation- he will make sure there won't be living witnesses.
During this time, he will transport them to individual underground cages on his property, where they will be outfitted with a tracking Microchip, embedded under the skin at the base of the neck, while they are still knocked out. The area may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.
Spencer will leer and gloat over the hunting grounds PA system on the morning of the 30th, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure they don't leave alive.
One random hunt participant will be selected to find and deactivate the timer which will detonate the release of deadly toxins from all microchips at sunset.
The front gates on the grounds will be unlocked briefly after the first set of evening sirens, so the hunted will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.
Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.
Characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as bait.
As described on the locations page, the grounds are extensive and the terrain is varied, engineered for an 'interesting' hunter's dream of a playground. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!
Spencer's voice will announce time remaining on the hour, over the audio system.
EDIT: NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards
If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.
Hunt Targets
(Please read everything here and consider carefully before volunteering. Think carefully about choosing characters appropriate for the hunt.)
Character Name:
Reasons/Justifications for Being Targeted: What makes your character appealing game to Henry D. Spencer III, sporting manhunter? A foreseeable challenge? Exciting skills or talents? Animalistic qualities? A grudge with one of his elite corporate clients? A body that would look good stuffed? Keep in mind that he does hate most newcomers on principle, particularly those seen in the company of Aslan. If your character is publicly well known, member of the police force, has backing or influence in the city's legal system, or known powerful allies, why isn't he or she seen as too much of a liability?
(If you need help with this, Xigbar or Xino E. Mao, Sark & Mr. Gold have offered to be 'scouts' for prime hunt candidates. Give them a reason.)
Desired Outcomes/Permissions: Escape alive? Hide well, outlast and survive till the hunt is over? Death? Serious maiming? Planning to team up, fight back and kill one of the hunters? Many outcomes are possible, but let us know what some of your expectations are ahead of time. As we get closer to the event log, let us know your cemented plans so we can write up a news article, plan backlash from the authorities, or play cover-it-up with systemic corruption.
NPC Hunter Participants:
We're counting on you really dig into these One-Shot NPC roles, and give your fellow players a strong and entertaining challenge! For your brief bio, give us paragraph of who this person is, why they're paying to be part of the hunt, and what their favored hunting tactics are like. Assume they have wealth to spare and access to almost any kind of equiptment they want. (Pull out the big boy toys, it's 12 on 6.)
All Hunter NPCs are one-shots for this plot only- expect them to die gloriously facing newcomer game, or to survive by the skin of their teeth when they withdraw at evening siren. Please stay committed to playing in this log, and try to choose at least two targets to pursue- if for any reason you need to withdraw for an extended hiatus or game drop, send these blokes off with a bang.
This is one of the few chances to play an OC at Siren's Pull, so make 'em interesting, give 'em a high skill level and some villainous flair. Want to play a real crazy who refuses to end the game after siren? Go ahead. Spencer's got your liability waver in the lodge.
Hunters will be given a shared password to the SPhunter NPC account, once we've cemented the roster.
If you have a character that either participated in the last hunt, or in the Freaky Friday event, you may sign up to participate as a NPC Hunter only. You must pass July's Activity Check to Participate.
Sign-up Comments will be screened, (Questions will be unscreened and answered) and sign ups will be OPEN till Midnight PST on Thursday, July 26th. If additional slots are still free, we may open these to people who have participated before.
There will be 12 spots for The Hunted and 6 spots for NPC'd Hunters. you may sign up for (1) Hunted Character and (1) Hunter. We'll be drawing the Hunted pool first, using a random number generator.
Selected Characters & Hunters will be announced on the Plotting Meme, which will go up Friday.
The hunt is scheduled for Monday, July 30th. A closed log will be put up for the hunt.
On Sunday, July 29th, big game hunter Henry D. Spencer III and a few cronies, will be stalking targeted newcomers, shooting them with heavy tranquilizer darts which take immediate effect and put them out for several hours. You can choose when and where this happens, but keep in mind that his "recruitment" process is a covert operation- he will make sure there won't be living witnesses.
During this time, he will transport them to individual underground cages on his property, where they will be outfitted with a tracking Microchip, embedded under the skin at the base of the neck, while they are still knocked out. The area may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.
Spencer will leer and gloat over the hunting grounds PA system on the morning of the 30th, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure they don't leave alive.
One random hunt participant will be selected to find and deactivate the timer which will detonate the release of deadly toxins from all microchips at sunset.
The front gates on the grounds will be unlocked briefly after the first set of evening sirens, so the hunted will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.
Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.
Characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as bait.
As described on the locations page, the grounds are extensive and the terrain is varied, engineered for an 'interesting' hunter's dream of a playground. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!
Spencer's voice will announce time remaining on the hour, over the audio system.
EDIT: NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards
If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.
Hunt Targets
(Please read everything here and consider carefully before volunteering. Think carefully about choosing characters appropriate for the hunt.)
Character Name:
Reasons/Justifications for Being Targeted: What makes your character appealing game to Henry D. Spencer III, sporting manhunter? A foreseeable challenge? Exciting skills or talents? Animalistic qualities? A grudge with one of his elite corporate clients? A body that would look good stuffed? Keep in mind that he does hate most newcomers on principle, particularly those seen in the company of Aslan. If your character is publicly well known, member of the police force, has backing or influence in the city's legal system, or known powerful allies, why isn't he or she seen as too much of a liability?
(If you need help with this, Xigbar or Xino E. Mao, Sark & Mr. Gold have offered to be 'scouts' for prime hunt candidates. Give them a reason.)
Desired Outcomes/Permissions: Escape alive? Hide well, outlast and survive till the hunt is over? Death? Serious maiming? Planning to team up, fight back and kill one of the hunters? Many outcomes are possible, but let us know what some of your expectations are ahead of time. As we get closer to the event log, let us know your cemented plans so we can write up a news article, plan backlash from the authorities, or play cover-it-up with systemic corruption.
NPC Hunter Participants:
We're counting on you really dig into these One-Shot NPC roles, and give your fellow players a strong and entertaining challenge! For your brief bio, give us paragraph of who this person is, why they're paying to be part of the hunt, and what their favored hunting tactics are like. Assume they have wealth to spare and access to almost any kind of equiptment they want. (Pull out the big boy toys, it's 12 on 6.)
All Hunter NPCs are one-shots for this plot only- expect them to die gloriously facing newcomer game, or to survive by the skin of their teeth when they withdraw at evening siren. Please stay committed to playing in this log, and try to choose at least two targets to pursue- if for any reason you need to withdraw for an extended hiatus or game drop, send these blokes off with a bang.
This is one of the few chances to play an OC at Siren's Pull, so make 'em interesting, give 'em a high skill level and some villainous flair. Want to play a real crazy who refuses to end the game after siren? Go ahead. Spencer's got your liability waver in the lodge.
Hunters will be given a shared password to the SPhunter NPC account, once we've cemented the roster.
no subject
Reasons/Justifications for Being Targeted:
. Newcomer who has made his hatred and dismissal of both companies clear
. Disrupted a company-backed drug smuggling operation (although the company wasn't outed)
. Replaced a company mole when he was promoted
. Muscled physique
. Loner, no well-known ties or public persona beyond being a detective.
. Publicly states he has no powers - maybe someone doesn't believe him.
. Mr. Gold would also possible have some reason to "scout" him
Desired Outcomes/Permissions:
Open for serious injury and maiming because of Bigby's regenerative abilities. ...And if things get bad enough, he'll have to shed his false identity and go werewolf or wolf to protect himself. He's a 500+ year-old survivor, and one tough bastard not against eating his enemies (although in this case it'll be in his self-interest to preserve what little of his forged identity he can by limiting himself).
no subject
That said, if you'd like to play something out with Mr. Gold and your character meeting, I would love to do that! And if anyone else wants to get something started with villain-y things, that would be really great, too. :3
Hunter
Brief Character Bio: Beckah's older brother was an up and coming SERO biologist, until some insurgence or another attributed to Newcomers cost him his life. That the ones who did it might not be among those available to hunt? It doesn't bother her. Her own family had been faceless to them, and thus Newcomers are all the same to her. This is an opportunity to hit them where it hurts.
Powers & Weapon of Choice: Muscle manipulation. By extending her arm and either opening or closing her hand -- depending on whether she wants to expand or contract -- she can bolster or wither the muscles in her target's body. She's practiced to the point where she can use this ability on either both hands or both legs simulaneously, but doesn't have enough control to completely shut down the body. This ability only works for as long as she concentrates; if her concentration is broken, the muscles return to normal.
She carries two knives, and a bag with hypodermic needles filled with potent muscle relaxers to compensate for what her ability can't do. She's an up-close and personal sort who has ample access to the drugs due to her family's affiliation.
no subject
Character Name: Chane Laforet
Reasons/Justifications for Being Targeted: Good at being hunted without being too hard to catch. She can't cry out for help (and thus may be unable to use her NV), has no superhuman abilities that will allow her to completely escape the hunter; however, she is fast, tenacious, good at navigating the city and armed with her weapons and her slowly blossoming Core-given ability so in a chase, she isn't boring, as known by any other AGI companies in the loan shark business. It's also known that she has a dedicated, talented assassin close to her with a tendency to trawl the city for her whereabouts at the first sign of her missing: she could work just as well as bait to lure him out.
Desired Outcomes/Permissions: It's unlikely she would be able to escape alone, so imprisonment then teaming up with one or more newcomers (powerful or not doesn't matter, as long as they're fast) to escape the grounds would be fine. She'll be injured in the process, strong as her opponents are, and if there isn't a possibility of leaving the grounds without death she'll hide until the gates re-open-- unless one of her teammates can bust her out.
no subject
Reasons/Justifications for Being Targeted: Probably because he's a challenge. He's got an invulnerable telekinetic force field around him, super strength, super speed, etc etc. It's really hard to take him down.
Desired Outcomes/Permissions: If a situation arises where he could be killed doing something heroic, I'd be absolutely up for that? Otherwise getting hurt would be fine too, I'm good with that. He wouldn't kill anyone, but he'd definitely fight back against the hunters and if people were still inside after the ten minute escape window, he wouldn't leave until he was sure everyone was out. He'd do his best to help others.
NPC Hunter
Brief Character Bio: Ivanova was born to two vampire parents, Maria and Thomas Trumpah; both are respected members of the Sanguinarian Society, and come from old money in the Port. When their daughter was born, they vowed that she would want for nothing, and that they would not take the conservative view of their own parents. Becoming very liberal, they raised their daughter to be whoever she wanted to be, and to do whatever she wanted to do.
Of course, they couldn't prepare for what she decided. When Ivonava announced that her "true self" was, in fact, a wolf, her parents were shocked. Ivanova denied her vampire heritage, and took it upon herself to look, act, and feel like a wolf. Her father offered to pay for a breast enhancement for her sixteenth birthday; she convinced him to let her get wolf ears surgically attached to her head. While her parents considered this to just be a phase, Ivonava, now called Meoquanee, became the wolf that she wanted to be, having more surgery so that she could have claw-like hands, a more "animal" looking nose, and wearing contacts that both made her look like an animal, and allowed her to have superior night vision.
Wolves are hunters, and she took to that life like she had grown up with it. Becoming a feared hunter, she used her money to buy access to the hunts set up by Spencer. This won't be her first hunt, and if she has any way about it, it won't be her last. She enjoys the blood and meat of her prey, even if it's human.
Powers & Weapon of Choice: Ivanova is a vampire, and so possesses the speed and blood lust of one. She denies that she is a vampire, though, and has had enhancements to become more like the wolf she thinks she is. She has a superior sense of smell (which is better if blood has been spilled), has had night vision installed into her eyes, and already can hear even the smallest twig breaking in a forest. She also has claws, which she likes to tear apart her prey with. Ivanova is one of the deadliest hunters around; she never leaves her prey alive in the end. While she hunts like a wolf, she does enjoy using several weapons, most notably a handgun, and a long whip, which she likes to use to grab people by their legs and have them fall. Ivanova likes to toy with her prey, scaring them in the dark of the night, and then "playing" with them by allowing them to think they've escaped, and then catching them again and ripping their throats out with her claws. Because she is a vampire, she does have a blood lust; at the first spill of blood from her prey, she goes into a frenzy, and has been known to attack anything in her way, even if it's another hunter.
no subject
Character Name:Yosuke Hanamura
Reasons/Justifications for Being Targeted: There are a few. He's got plenty of close associations with people of interest to Spencer. Raul Creed calls him "son," Shikamaru Nara is a good friend of his, etc. He was arrested during the seven deadlies plot for stealing a car that belonged to a resident and taking it for a joyride. He now owns a business, he's a greeter, he has worked events for the NCCC...stuff like that. He also is a Teen Titan, and prone to slightly exaggerating his powers. And he's openly encouraged/discussed vengeance for the first hunt with a few friends. What are screened conversations?
Desired Outcomes/Permissions:I'm open for discussion on this. Nothing bad has ever really happened to Yosuke (aside from a few run ins with the darkness that were his own fault) so I don't mind shaking him up a bit.
no subject
Reasons/Justifications for Being Targeted: He should have been sighted at least twice transforming into a Puella Magi, which pretty much grants him superpowers, including the power to cast shields of all shapes and sizes. Besides that, he has his Core-given power of erasing memories. Temporarily, sure, but you gotta admit, that could come in handy. I think those are better reasons than "his best friends are lawyers".
Desired Outcomes/Permissions: I'm okay with him dying, actually. Larry can die in the worst way possible, I'm down with that.
no subject
Reasons/Justifications for Being Targeted: Bruce has been out and about in the city, publicly making the acquaintance of a variety of newcomers including some that have made no bones about hiding their powers, and then he announces that he's gotten a job at the university by just walking in there and showing them some equations? Who does he think he is? If he's going to be hunted, it would be best to take him now, before he gets too entrenched in the system.
Desired Outcomes/Permissions: I may need some help working this out. I was a little hesitant to sign up because I don't think that the pain-inducing microchip will do a lot to keep the Hulk down and in fact will actually do more to goad on the transformation.
However, if Bruce ends up in the company of someone smaller and apparently weaker than he is, he would be far more inclined to try to keep his transformation from happening. There's also the concern he would have that the pain would drive the Hulk mad with rage and he would lash out indiscriminately at anyone around him.
Preferred outcome is that Bruce can get hurt, even badly hurt, since he'll heal when he transforms, but that he isn't killed. Plotwise, I'll do my best to ICly keep him from losing it until the hunt has really progressed, but then I'd like to let the Hulk go and do some sweeping, hard to hide destruction. If there's a hunter player who'd like to get smashed, I'm game for that too.
no subject
Character Name:Itou Kaiji
Reasons/Justifications for Being Targeted: Kaiji is the posterchild for the waster Newcomer; he barely scrapes by day-to-day, takes more than he gives and makes no effort to integrate or be a help to the Port or society in any way. Furthermore, as he works as a security guard for the Lion's Gate, he's fairly public with this whilst also being unimportant enough that no one would notice him if he disappeared. Also, his scars make it clear that he's a real survivor; whilst he has no powers that would help, he'd obviously put up a hell of an entertaining fight.
Desired Outcomes/Permissions: Ideally, I'd like for him to team up and attempt to take charge to form a survival/escape plan. Depending on who's up for what, I'm actually quite interested in him being badly injured or killed in the process; he'd sacrifice himself for someone else in a heartbeat.
no subject
Character Name: Jesse Turner
Reasons/Justifications for Being Targeted: Is it possible for him to be spotted by someone by his teleporting? That's all I have for as to why he's caught, but Jesse being there can actually help Bruce/Hulk to focus and not rampaging so much and actually help people.
Desired Outcomes/Permissions: I prefer for him to not to die, please! He can be roughed up.
no subject
Reasons/Justifications for Being Targeted: Earthbender--he can telekinetically move soil and rock, and has done so openly in demonstration on the network. Really, that has potential to be extremely dangerous to the natives--what if he decided to knock out the foundation of a building? Or destroy the roads? Or create a rockslide? Clearly he's very very dangerous--don't let the dorky smile fool you.
Desired Outcomes/Permissions: I'm open to pretty much anything short of his being killed. He's been kidnapped in canon so this is kind of a thing for him orz.
no subject
Character Name:Deadpool
Reasons/Justifications for Being Targeted:
-Frequents the Darkness for fun
-Well armed
-Prone to putting himself in dangerous situations
-Annoys people like no one else
-Has gotten in bar fights with locals no doubt
Desired Outcomes/Permissions: Do whatever nasty thing you want to Deadpool, he will eventually recover. Beat him, drown him, torture him, bite him, whatever you want. I'd like for him to be killed and then his power kicks in extremely painfully and then go on a counter hunt of his own. He would protect those who weren't able to do so, but would have absolutely nothing against killing hunters, likely in a variety of ways.
no subject
Brief Character Bio: Sherri is the only surviving child of a pair of SERO scientists. They chose to live in Sector 10 in a Darkness proofed house.
Her parents believed in better living through body enhancement. When she was twelve years old, they allowed her to get her first: gene therapy to make her faster than an average human. By the time she was eighteen, she'd added enhanced sight and hearing to that repertoire. She also added permanent skin pigmentation on her 21st birthday. But that was where she stopped.
Sherri was allowed to follow her own interests, as long as those interests coincided with the company line. Since she wasn't a good scientist and didn't care about research, she instead went into something else: Security. When she was ten, she took self-defense classes. With her enhancements, she was allowed to join more advanced classes.
Sherri found her niche there. Hand to hand combat filled a need within her that she couldn't get leaning over a microscope. Martial arts allowed her to express herself in a way that equations couldn't. So, she joined the security detail for SERO. Her parents were very proud of her.
After joining security, Sherri found a love of weapons to go with her love of combat. Guns, knives, you name it? She's either heard of it, studied it, or can use it. Some came from her martial arts training. The rest came from security training. And still the rest came from just her wanting to know.
Ever since the raiding of the laboratory, Sherri has felt a simmering hatred for Newcomers, and has begun arguing against allowing Newcomers into the company without some pretty strict regulations. No one is really listening yet. But she knows they will.
Her inclusion in the hunt is because her parents, some friends, and some co-workers raised the money. (Honestly, her superior put in too, thinking that if she's allowed to hunt Newcomers, maybe she'll shut up about them in the company.) It's her 35th birthday present. And she can't wait.
Powers & Weapon of Choice:
Powers: Sherri was one of the few who were born without powers. The only "power" she's ever had is excellent nightvision. With her body enhancements, she has the following:
Speed - Sherri is not a speedster, but she is faster than a normal human. When she gained the power, she was told she was given the speed of a werewolf, because no way was she being enhanced with a vampire.
Enhanced Vision - Sherri has a hawk's vision. She has nightsight that allows her to see in pitch blackness. It is a hindrance during the day (sunlight is bright) but that's why she prefers to stick to the trees.
Enhanced hearing - Again, not superhearing. She can pick out sounds that normal humans can't, but she can't hear that pin drop on the other end of the island. She will, however, be able to hear you breathing 100yards away.
Camouflage - Her skin pigmentation wasn't mere decoration. It is complete and utter camouflage. There are patches of black, grey, white and green, allowing her to fade in with most shadows and terrains. It covers her entire body.
Weapons: Sherri likes a lot of things. Killing is one of them.
She carries a C-14 Timberwolf, standard equipment for an excellent marksman. She's good with it. Just not sniper good. She uses it without a scope.
She also carries an assortment of knives. Everything from small little throwing knives, to Crocodile Dundee's knife
Sherri also carries an array of pistols. Her cannon is her Desert Eagle .50 caliber handgun. She has several types of clips for it, including silver bullets. Because, why not?
Her peashooter is her Kel-Tec P-32. It's tiny and she carries two of them. One in each bra cup.
She tried to get someone in the weapons research division to allow her to try out one of their prototypes, but they said no.