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thepull_mods ([personal profile] thepull_mods) wrote in [community profile] sirenspull_ooc2012-07-22 11:12 pm
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Newcomer Hunt Round 2 Sign Ups

Hey guys, here are the Newcomer Hunt Round 2 Sign-ups! In the interest of fairness, and letting new faces and players in all timezones have a fair shot at playing, we're going to be running signups a little differently this time, so please read carefully!

If you have a character that either participated in the last hunt, or in the Freaky Friday event, you may sign up to participate as a NPC Hunter only. You must pass July's Activity Check to Participate.

Sign-up Comments will be screened, (Questions will be unscreened and answered) and sign ups will be OPEN till Midnight PST on Thursday, July 26th. If additional slots are still free, we may open these to people who have participated before.

There will be 12 spots for The Hunted and 6 spots for NPC'd Hunters. you may sign up for (1) Hunted Character and (1) Hunter. We'll be drawing the Hunted pool first, using a random number generator.

Selected Characters & Hunters will be announced on the Plotting Meme, which will go up Friday.

The hunt is scheduled for Monday, July 30th. A closed log will be put up for the hunt.


On Sunday, July 29th, big game hunter Henry D. Spencer III and a few cronies, will be stalking targeted newcomers, shooting them with heavy tranquilizer darts which take immediate effect and put them out for several hours. You can choose when and where this happens, but keep in mind that his "recruitment" process is a covert operation- he will make sure there won't be living witnesses.

During this time, he will transport them to individual underground cages on his property, where they will be outfitted with a tracking Microchip, embedded under the skin at the base of the neck, while they are still knocked out. The area may itch slightly, but otherwise there are no visible signs that it is there. This will not completely nullify powers, but it will make the active use of them excruciatingly painful. Safe removal will only be successful by surgery, but the microchips will be deactivated by the end of the hunt.

Spencer will leer and gloat over the hunting grounds PA system on the morning of the 30th, to inform all of his targets that they are fresh game to be hunted down and killed, and that this time, they're going to ensure no newcomer survivors with a 'nasty surprise' at evening siren. He will assure his prey that they have no chance of escape, and that even if they somehow manage to cross the high-voltage fences surrounding the grounds, he has a backup plan to ensure they don't leave alive.

One random hunt participant will be selected to find and deactivate the timer which will detonate the release of deadly toxins from all microchips at sunset.

The front gates on the grounds will be unlocked briefly after the first set of evening sirens, so the hunted will have exactly 10 minutes to get out and into the city, or be locked in for an additional overnight fight to survive.

Spencer himself will be overseeing most of the hunt as game warden from his security room at the lodge on property, where viewing screens show multiple cameras planted around the grounds and on a small fleet of cybernetic flying drones the size of a dragonfly.

Characters will be released by an automatic latch on their cage doors, into an underground labyrinth of tunnels and traps. They'll have to find each other, as well as forage for limited food and some basic weapons and survival gear, which the hunter will have planted near various traps and snares as bait.

As described on the locations page, the grounds are extensive and the terrain is varied, engineered for an 'interesting' hunter's dream of a playground. It may take minutes or hours to run into the other hunted, but we encourage you to play paired in groups for an advantage against the odds. Go wild with playing your way through any setting obstacles you'd like your characters to face!

Spencer's voice will announce time remaining on the hour, over the audio system.

EDIT: NVs will remain on your character's person, however wifi will be scrambled beyond the perimeter grounds, and they will not be able to access the newcomer network while on the grounds. They may, however contact each other via NV using voice function as a static-y walkie-talkie. NVs can pick up one another's internal signal at a maximum distance of 200 yards

If your character outlasts the hunt and is left to survive the night: The Hunting Grounds are haunted by the darkness mutations of all past game killed there. With the souls of great cats, rare exotic beasts gone savage chimera and former slaves with 'exotic' powers? The grounds are extra treacherous after siren.



Hunt Targets
(Please read everything here and consider carefully before volunteering. Think carefully about choosing characters appropriate for the hunt.)

Character Name:
Reasons/Justifications for Being Targeted: What makes your character appealing game to Henry D. Spencer III, sporting manhunter? A foreseeable challenge? Exciting skills or talents? Animalistic qualities? A grudge with one of his elite corporate clients? A body that would look good stuffed? Keep in mind that he does hate most newcomers on principle, particularly those seen in the company of Aslan. If your character is publicly well known, member of the police force, has backing or influence in the city's legal system, or known powerful allies, why isn't he or she seen as too much of a liability?

(If you need help with this, Xigbar or Xino E. Mao, Sark & Mr. Gold have offered to be 'scouts' for prime hunt candidates. Give them a reason.)

Desired Outcomes/Permissions: Escape alive? Hide well, outlast and survive till the hunt is over? Death? Serious maiming? Planning to team up, fight back and kill one of the hunters? Many outcomes are possible, but let us know what some of your expectations are ahead of time. As we get closer to the event log, let us know your cemented plans so we can write up a news article, plan backlash from the authorities, or play cover-it-up with systemic corruption.



NPC Hunter Participants:
We're counting on you really dig into these One-Shot NPC roles, and give your fellow players a strong and entertaining challenge! For your brief bio, give us paragraph of who this person is, why they're paying to be part of the hunt, and what their favored hunting tactics are like. Assume they have wealth to spare and access to almost any kind of equiptment they want. (Pull out the big boy toys, it's 12 on 6.)

All Hunter NPCs are one-shots for this plot only- expect them to die gloriously facing newcomer game, or to survive by the skin of their teeth when they withdraw at evening siren. Please stay committed to playing in this log, and try to choose at least two targets to pursue- if for any reason you need to withdraw for an extended hiatus or game drop, send these blokes off with a bang.

This is one of the few chances to play an OC at Siren's Pull, so make 'em interesting, give 'em a high skill level and some villainous flair. Want to play a real crazy who refuses to end the game after siren? Go ahead. Spencer's got your liability waver in the lodge.



Hunters will be given a shared password to the SPhunter NPC account, once we've cemented the roster.
laurice: (✦ Do you have a map?)

[personal profile] laurice 2012-07-24 12:45 pm (UTC)(link)
Character Name: Larry Butz
Reasons/Justifications for Being Targeted: He should have been sighted at least twice transforming into a Puella Magi, which pretty much grants him superpowers, including the power to cast shields of all shapes and sizes. Besides that, he has his Core-given power of erasing memories. Temporarily, sure, but you gotta admit, that could come in handy. I think those are better reasons than "his best friends are lawyers".
Desired Outcomes/Permissions: I'm okay with him dying, actually. Larry can die in the worst way possible, I'm down with that.