thepull_mods (
thepull_mods) wrote in
sirenspull_ooc2012-12-29 10:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
3rd Year Anniversary Plot!
This one's a long read, but a major Plot Event is on your very near horizons! Enjoy, and congratulations, Siren's Pull- We're coming up on our third year anniversary, and so we've whipped out a thick smattering of background plot to celebrate!
At the last stroke of Midnight on New Year's Eve, Newcomers ring in 2013 with a familiar sickening tug that starts behind the navel. Too much to drink? We think not.
Seatbelts everyone, it's time for an Interactive Siren's Pull Year 3 History Lesson!
TIME TRAVELING ANNIVERSARY EVENT: TO MISSIONWORTH WE GO!
Thump. Everybody's just crash landed where your favorite baseball diamond should be, except it's a farmer's squash field. It also feels like the end of summer, with crisp autumn air settling in, the leaves just beginning to turn vivid reds and yellows. And here you are, the entire Newcomer population, scattered across someone’s vegetable patch at dawn. There is no shadow of the Tower Apartments, and any standing buildings seem to be the sort that would have been built about a hundred years ago.
Close enough. Ask the local farmer, it’s Sept. 1st, 1918
'Newsfeeds' will come printed in the form of The Missionworth Tribune, the island's first publication. (Searching in modern day will reveal that a only a tattered few copies of this paper have survived in poor condition, in the city archives)
NetVices are offline. This event is Log-only until its end at nightfall on "September 7th" (January 7th).
On the first day of the event, newcomers will be rounded up and held by American military authorities for questioning. We expect several characters will attempt escape, and this is totally OK by us!
Compliant characters will be held at the military base (located where Siren's Port Penitentiary is today) and will be instructed to remain on-site. They may be locked up for resistance or for seeming 'dangerous'. Some may be made useful around the compound with their various skills, given very modest lodging in the barracks. Many may be put to further interrogation about their origins.
Characters who have fled the base or evaded capture are free to explore the island, attempt to find their way among the city residents, who regard newcomers with a wide range of curiosity and suspicion...but your presence among them is ultimately like nothing they've ever encountered before.
The citizens of Missionworth are mostly people who have been rounded up globally and sent to be isolated from the rest of the world on the island within the past decade, as either criminals or draft dodgers of the World War or "supernatural" beings. Most people living in Missionworth are aware that they may gradually develop insanity or super powers from The Pull, but no one knows why.
The nights are peaceful, and still. Because of very limited electricity and a wide surrounding ocean, the moonlight and stars are brilliant.
But not for very much longer.
What's the City Like in 1918?
Last year, Viktor Redgrave, Charles Stone, Alexander Watts, and Henry Winthers banded together as politician, entrepreneur, explorer and scientist to found the first Government of Missionworth, electing Charles Stone as Mayor over the budding colony.
Only part of the city acknowledges this agreement, but Stone has been a popular force in the strengthening community. Homes, small apartment buildings, schools, warehouses, offices, businesses and roads are under construction throughout the eastern side of the island as many building projects underway. The small city is undergoing a swift population boom thanks to the contributions of mutations, super powers and marvels of 'modern' science. Construction-related jobs can easily be found for a day's wage.
The entire area west of what is now known as Sector 4 is an unpopulated forest and rolling farmland. Most of what is considered 'downtown' today has not yet been cleared, and a large cavern exists where the Underground Mall will one day be constructed.
The Missionworth Lighthouse is in working operation, and is also the tallest building in sight.
What is known today as Siren's Port Penitentiary is a fort and the base of island operations, occupied by the US & Canadian military. Scientific research is done on site here, and some of the leading names may be familiar to SERO affiliates- Oberst & Eberhardt are among the most highly regarded scientists.
The Jonova Cathedral is Missionworth Church, a supposedly 'interfaith' place of worship, but its tone is predominantly Christian, and nothing resembling its modern-day cult teachings of Priest Englewood seems to exist yet.
The eastern coastline is the heart of a busy a fishing community, full of small boats not meant for deeper waters, a pair of tugboats and a few naval ships, docked at what is better known in the modern day as AGI's imports pier.
There is a very familiar-looking tavern where The Dog's Breakfast Pub sits as a historic building today, and its said that Alexander Watts is often found here. Sector 6 is home to sprawling estates of the city's enterprising founders.
The neighborhood around sectors 9 and 10 are a mining community and shantytown called Stone Quarry. The mine is a rich source of mineral rock containing valuable ores and semi-precious gems, among these rare deposits some of formations may even be unknown, new minerals constantly being discovered the closer mine shafts lie to The Core site. Many convicts and mutated 'abnormals' are shipped to Missionworth for work in the mines, and a heavy criminal element exists among the workers. Military forces are growing increasingly uncomfortable with how labor organizing has formed into gangs, and tensions are running high.
What's About To Go Down?
Very hushed rumors are spreading about a mysterious artifact discovered underground two years ago by Henry Winthers: a large and mysterious glowing substance known as The Core. Winters' team of researchers who have been working at a secret location since December of 1916, and have since been trying to prove The Core is sentient. They believe that discovering some means of communication and negotiations may allow for a lifting of The Pull, and that soon they will be free to leave safely for the mainland.
Unfortunately, the timely arrival of Newcomers will finally reveal the Core's location to the American military, who attempt to seize control, with Canadian forces at their heels demanding equal access to research information, and to restrict access to the artifact fully. Labor protesters, powered people and criminals are also about to make a stand demanding that their voices be heard. Newcomers may find themselves enlisted to help or maybe even lead any of these factions. This is up to you!
On September 4th, conflict between the military, Core research and protesters comes to a violent head with exciting news: A breakthrough in Henry Winthers' research on the Core's function, and rapidly spreading rumors about Core "pulled" visitors from the future. Congrats guys, you've made headlines!
Unwilling to let the Americans or the Canadians take their freedom from them, Henry Winthers will attempt to shut The Core down completely, hoping his research proved right and it will permit them to leave the island without harm from the ‘pull’. In the heat of battle however, an explosion rocks the core, causing it to react in a violent explosion.
The rest is history in the making, happening right before your eyes.
The Explosion & The Darkness
On the evening of the 4th, a great white light suddenly blazes, rocking the entire island. The light will be reported to have been visible clear across the waters and even to passing ships close to the mainlands far beyond the pull.
Every living being on the island is mysteriously gone, obliterated. Clothing is left in piles in the streets, dust blowing past buildings and lampposts. No human, no humanoid, no domestic or wild creatures are spared. Even the bugs are turned to dust. 90% of vegetation was destroyed as well, leaving only a few trees and plants standing weakly. No building was harmed however. No vehicle or non-living object was tarnished. While every living thing will billow away in the wind. All else will be left standing like a ghost town.
...along with You, curiously untouched newcomers and witnesses to the disaster, as though watching it happen through an immersive virtual reality filter. The strange force that shreds agonizingly through every living thing around strangely bypasses newcomers completely.
As twilight falls, the first night of Darkness will seep over Siren's Port.
The next three and a half nights, without power, sirens, or modern darkness proofing will be a horrific struggle for survival as the first mutation emerge from the ashes, hungry and twisted and wrathful. Death during this part of the event will be permanent until returning to the Present Day By day, the entire island is your playground.
There's No Place Like Home
Had enough yet? For finishing the plot up, we'll need a volunteer character or two to head up gathering the remaining survivors at the field where you all arrived. Ask, nicely, and The Core might just pull you all back, safe and sound en masse.
...but have you forgotten? The world of 2013 isn't exactly welcoming. And Siren's Port may not have been so kind as to leave your abandoned lives just the way you've left them for the past week.
The returning consequences of your characters' one-week excursion are ultimately to you, the player. Please keep in mind that it's now legal for landlords to evict newcomers with less than 48 hours notice, that many employers will not accept a week of unexcused absence, and that the city residents may have been a little bit thrilled that 'the newcomer problem' seemed to have resolved itself for good over the past week...and a little bit annoyed to see you back. Please feel free to be as drastically mean to your characters as you dare? This is a game of shake ups and hardships, after all, and the perfect opportunity to wipe the board for those who have gotten a little too settled and cozy in the city.
Any other questions? Comments? Discussions & plotting? Can go here. Plotting meme goes up shortly!
At the last stroke of Midnight on New Year's Eve, Newcomers ring in 2013 with a familiar sickening tug that starts behind the navel. Too much to drink? We think not.
Seatbelts everyone, it's time for an Interactive Siren's Pull Year 3 History Lesson!
TIME TRAVELING ANNIVERSARY EVENT: TO MISSIONWORTH WE GO!
Thump. Everybody's just crash landed where your favorite baseball diamond should be, except it's a farmer's squash field. It also feels like the end of summer, with crisp autumn air settling in, the leaves just beginning to turn vivid reds and yellows. And here you are, the entire Newcomer population, scattered across someone’s vegetable patch at dawn. There is no shadow of the Tower Apartments, and any standing buildings seem to be the sort that would have been built about a hundred years ago.
Close enough. Ask the local farmer, it’s Sept. 1st, 1918
'Newsfeeds' will come printed in the form of The Missionworth Tribune, the island's first publication. (Searching in modern day will reveal that a only a tattered few copies of this paper have survived in poor condition, in the city archives)
NetVices are offline. This event is Log-only until its end at nightfall on "September 7th" (January 7th).
On the first day of the event, newcomers will be rounded up and held by American military authorities for questioning. We expect several characters will attempt escape, and this is totally OK by us!
Compliant characters will be held at the military base (located where Siren's Port Penitentiary is today) and will be instructed to remain on-site. They may be locked up for resistance or for seeming 'dangerous'. Some may be made useful around the compound with their various skills, given very modest lodging in the barracks. Many may be put to further interrogation about their origins.
Characters who have fled the base or evaded capture are free to explore the island, attempt to find their way among the city residents, who regard newcomers with a wide range of curiosity and suspicion...but your presence among them is ultimately like nothing they've ever encountered before.
The citizens of Missionworth are mostly people who have been rounded up globally and sent to be isolated from the rest of the world on the island within the past decade, as either criminals or draft dodgers of the World War or "supernatural" beings. Most people living in Missionworth are aware that they may gradually develop insanity or super powers from The Pull, but no one knows why.
The nights are peaceful, and still. Because of very limited electricity and a wide surrounding ocean, the moonlight and stars are brilliant.
But not for very much longer.
What's the City Like in 1918?
Last year, Viktor Redgrave, Charles Stone, Alexander Watts, and Henry Winthers banded together as politician, entrepreneur, explorer and scientist to found the first Government of Missionworth, electing Charles Stone as Mayor over the budding colony.
Only part of the city acknowledges this agreement, but Stone has been a popular force in the strengthening community. Homes, small apartment buildings, schools, warehouses, offices, businesses and roads are under construction throughout the eastern side of the island as many building projects underway. The small city is undergoing a swift population boom thanks to the contributions of mutations, super powers and marvels of 'modern' science. Construction-related jobs can easily be found for a day's wage.
The entire area west of what is now known as Sector 4 is an unpopulated forest and rolling farmland. Most of what is considered 'downtown' today has not yet been cleared, and a large cavern exists where the Underground Mall will one day be constructed.
The Missionworth Lighthouse is in working operation, and is also the tallest building in sight.
What is known today as Siren's Port Penitentiary is a fort and the base of island operations, occupied by the US & Canadian military. Scientific research is done on site here, and some of the leading names may be familiar to SERO affiliates- Oberst & Eberhardt are among the most highly regarded scientists.
The Jonova Cathedral is Missionworth Church, a supposedly 'interfaith' place of worship, but its tone is predominantly Christian, and nothing resembling its modern-day cult teachings of Priest Englewood seems to exist yet.
The eastern coastline is the heart of a busy a fishing community, full of small boats not meant for deeper waters, a pair of tugboats and a few naval ships, docked at what is better known in the modern day as AGI's imports pier.
There is a very familiar-looking tavern where The Dog's Breakfast Pub sits as a historic building today, and its said that Alexander Watts is often found here. Sector 6 is home to sprawling estates of the city's enterprising founders.
The neighborhood around sectors 9 and 10 are a mining community and shantytown called Stone Quarry. The mine is a rich source of mineral rock containing valuable ores and semi-precious gems, among these rare deposits some of formations may even be unknown, new minerals constantly being discovered the closer mine shafts lie to The Core site. Many convicts and mutated 'abnormals' are shipped to Missionworth for work in the mines, and a heavy criminal element exists among the workers. Military forces are growing increasingly uncomfortable with how labor organizing has formed into gangs, and tensions are running high.
What's About To Go Down?
Very hushed rumors are spreading about a mysterious artifact discovered underground two years ago by Henry Winthers: a large and mysterious glowing substance known as The Core. Winters' team of researchers who have been working at a secret location since December of 1916, and have since been trying to prove The Core is sentient. They believe that discovering some means of communication and negotiations may allow for a lifting of The Pull, and that soon they will be free to leave safely for the mainland.
Unfortunately, the timely arrival of Newcomers will finally reveal the Core's location to the American military, who attempt to seize control, with Canadian forces at their heels demanding equal access to research information, and to restrict access to the artifact fully. Labor protesters, powered people and criminals are also about to make a stand demanding that their voices be heard. Newcomers may find themselves enlisted to help or maybe even lead any of these factions. This is up to you!
On September 4th, conflict between the military, Core research and protesters comes to a violent head with exciting news: A breakthrough in Henry Winthers' research on the Core's function, and rapidly spreading rumors about Core "pulled" visitors from the future. Congrats guys, you've made headlines!
Unwilling to let the Americans or the Canadians take their freedom from them, Henry Winthers will attempt to shut The Core down completely, hoping his research proved right and it will permit them to leave the island without harm from the ‘pull’. In the heat of battle however, an explosion rocks the core, causing it to react in a violent explosion.
The rest is history in the making, happening right before your eyes.
The Explosion & The Darkness
On the evening of the 4th, a great white light suddenly blazes, rocking the entire island. The light will be reported to have been visible clear across the waters and even to passing ships close to the mainlands far beyond the pull.
Every living being on the island is mysteriously gone, obliterated. Clothing is left in piles in the streets, dust blowing past buildings and lampposts. No human, no humanoid, no domestic or wild creatures are spared. Even the bugs are turned to dust. 90% of vegetation was destroyed as well, leaving only a few trees and plants standing weakly. No building was harmed however. No vehicle or non-living object was tarnished. While every living thing will billow away in the wind. All else will be left standing like a ghost town.
...along with You, curiously untouched newcomers and witnesses to the disaster, as though watching it happen through an immersive virtual reality filter. The strange force that shreds agonizingly through every living thing around strangely bypasses newcomers completely.
As twilight falls, the first night of Darkness will seep over Siren's Port.
The next three and a half nights, without power, sirens, or modern darkness proofing will be a horrific struggle for survival as the first mutation emerge from the ashes, hungry and twisted and wrathful. Death during this part of the event will be permanent until returning to the Present Day By day, the entire island is your playground.
There's No Place Like Home
Had enough yet? For finishing the plot up, we'll need a volunteer character or two to head up gathering the remaining survivors at the field where you all arrived. Ask, nicely, and The Core might just pull you all back, safe and sound en masse.
...but have you forgotten? The world of 2013 isn't exactly welcoming. And Siren's Port may not have been so kind as to leave your abandoned lives just the way you've left them for the past week.
The returning consequences of your characters' one-week excursion are ultimately to you, the player. Please keep in mind that it's now legal for landlords to evict newcomers with less than 48 hours notice, that many employers will not accept a week of unexcused absence, and that the city residents may have been a little bit thrilled that 'the newcomer problem' seemed to have resolved itself for good over the past week...and a little bit annoyed to see you back. Please feel free to be as drastically mean to your characters as you dare? This is a game of shake ups and hardships, after all, and the perfect opportunity to wipe the board for those who have gotten a little too settled and cozy in the city.
Any other questions? Comments? Discussions & plotting? Can go here. Plotting meme goes up shortly!
no subject
Xion will be sticking close to Roxas and Joe, trying not to get into too much trouble and then fighting when things go horribly wrong.
Mia will be attempting to apply diplomacy and LAW to the situation both during and after the time warp. She'll be trying to reason with the authorities and try to get them out of there.
no subject