thepull_mods (
thepull_mods) wrote in
sirenspull_ooc2013-04-06 10:21 pm
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Endgame Information
Hello, all. The long-awaited moment has finally come -- the game of Siren’s Pull is coming to an end; and everything must come full circle.
We wanted to give you time to plan and plot where your characters will end up and how you'd like to wrap up their time here. We are currently 9 days from the start of endgame, and 2 weeks from the last day of Siren's Pull Network posting.
The Core, which has long been a temperamental sort of deus ex machina, is about to act up and push into it's germinating stage, ending its dormant period and throwing the entire world into chaos, and it’s up to your character to decide whether to stay and struggle to save this world and warn the mainland of oncoming catastrophe, or take a one-time route out: either homebound, or to many other universes of their choosing.
Here’s what will happen:
Following the expedition to the Core site by several Newcomers (On the 10th) , the Core will start stirring with activity, the area around the diamond glowing erratically and emitting unusual amounts of strange, otherworldly energy. Weird things will start happening around the baseball diamond and the surrounding city blocks: Odd growth of vegetation, shifting earth, and a strange groaning sound, especially during twilight hours. The Darkness is also beginning to spread, very slowly, beyond the scope of the island, and the feeling of sickness that occurs when one gets too close to the shorelines will also begin to diminish.
This will naturally gain the attention of SERO, who once gained access to the Core and studied it. The company will insist upon gaining access to it, recalling their voids with an implanted reset command code, and with the government and city still reeling somewhat from the death of Governor Townshed, struggling SPPD forces will be unable to stop them.
Enter AGI.
Incensed at the prospect of SERO gaining full access and control of the Core, AGI protests, threatening force if SERO does not extricate itself from the Core site. Company tensions will explode into extreme violence on the streets, and regardless of declared affiliation, block by block the city will square off into opposing territories. Make contact with the core and try to expose test subjects to it, or destroy the core- no one seems willing to budge between these extremities, and both companies will recruit by force, some agents flouting all pretense of civility and using mind control or body possession powers. If you would like your characters to become brainwashed soldiers for AGI or SERO, let us know here and you may begin playing them this way as of April 10th. You may resolve this possession ICly however you choose.
Then, on April 15th, AGI, SERO, and any neutral parties trying to stop either group from wresting control will engage in a full-scale conflict on the baseball diamond itself. A bright flash of light will overtake the area, enveloping a two-block radius, and the earth will shake violently as the Core begins to overheat.
When the light clears, everyone within a two-block radius of the core site will have shrunk down to a fifth of their normal size, including SERO and AGI’s armies, anyone who enters the vicinity will also be subject to ‘downsizing’ and a power flux, as supernatural abilities wobble from seemingly nulled to extremely powerful.
A deep fissure in the earth has opened on the pitcher’s mound, and falling into the endless white-blue abyss means certain death for locals. However, Newcomers will feel a strange and compelling pull toward this light, and should they jump down into it, they’ll find themselves in a transparent nexus of portals, ‘cousin’ cores which have seeded themselves through Pulls among a thousand worlds and multiple realities. Through ‘cell’ walls of the Core organism, characters may pass back through on a one-way journey into any world they want. They may linger in the nexus portal until it closes, forcing them into the nearest ‘window’.
However, Newcomers are not the only ones called to this gateway rift in space and time. By night, Darkness Monsters will also be able to pass through this gateway, and it will be up to Newcomers to defend their homeworlds and others from potential invasion, or to usher destruction in.
The Core’s nexus portal will be open from April 15th to April 20th. A plot log will be posted for activity on the diamond, within the Core portal, and at other island evacuation locations. Within the Nexus, NVs will turn into small glass spheres, and be capable of holograph projection only. Upon exiting the nexus, these spheres cannot be used as means of communication, but will turn a bluish hue, and may be sown as seeds in any body of water to grow new Core Islands.
What this means for Siren’s Port:
- The Pull has been lifted as of the 15th. People may now venture beyond the island of Siren’s Port. However, the sea is not without its dangers, droves of locals will also be trying to leave the islands in a hurry with limited space on seaworthy vessels, and any expeditions may meet with a decidedly destructive end.
- ...because as of the 15th, The Darkness Decay Effect is spreading. Slowly but surely, each night the rot is seeping out over the ocean towards civilization beyond. Darwin, Darkness expert, will be giving this grave news to the public. The Core can no longer contain the negativity of it’s curse in one location, and so the darkness is moving out and onward with the intention of consuming everything it touches. Those who realize this may want to move on from the island with the intention of warning the rest of the world, or profit off of sharing Darkness proofing with the rest of the world.
- The structure of the city itself is falling apart. Riots are breaking out, Newcomer hatred is at an alltime high (don’t be surprised if your character is cornered and beaten for sport or worse), and even SERO and AGI seem to be crumbling from the inside out over the advent of chaos. SERO and AGI will both be deploying their security forces to protect corporate interests, and turn on each other with brutal force. Stone and DeDrago’s personal estates, as well as AGI and SERO headquarters will be stormed and ravaged by opposing forces. All who don’t choose a side are at risk of getting caught in the heavy crossfire.
- The Core will no longer resurrect Newcomers once the Core Nexus gateway has closed, and the Newcomer NV network will go offline on 4/20/13.
What all this means for your character:
You may choose one of the following options...
- Enter the Portal. Though this choice may very well get a character home (and the Core itself will be drawing Newcomers back to itself), it also means braving the Core nexus -- an in-between place which branches to similar cores seeded throughout the multiverse. Exiting these windows to a new world will feel like being tugged backward. Your character may take only one portal out, but choose wisely -- it may not lead them home. Homecoming, new adventure- that’s up to you.
- Protect the Portal. Since Darkness monsters can pass through the Core Nexus as easily as a Newcomer can by night, it might be in your best interest to keep those nasties from getting into your home universe. Powers will be unstable while fighting within the nexus space, and may result in being pushed through a portal and into a world you never intend to end up in.
- Stay and Fight. The Darkness is spreading slowly by night and the world has no way to defend against it. You can try to resist the siren call of the pull, and make a stand on the island as it descends into anarchy, and struggle to survive among the remains of the city. After its gateway closes, however, the Core seems very erratic and the island a highly unstable place to live. Death is permanent now, so after the 15th, characters may go out with a bang or a whimper, if dramatic death is your fancy.
- ...so maybe the better alternative is to flee, now that the Pull has been lifted. Characters attempting to leave Siren’s Port can either fly or set sail to the closest mainland cities. You’ll be evacuating the city alongside hundreds of other natives who know little of the outside modern day world. Of course, Vancouver, Canada or Seattle, USA may not be so welcoming to superpowered refugees from another universe, but by now you should be a pro at being newcomers!
- Wait for the End. The island’s destruction is coming, and GW will be heralding it from the rooftops. Anyone who wants to meet him can, though he’ll advise anyone to make use of what little time they have left.
You can use this post to plot for what role you’d like your characters to play in the island’s collapse, and plan for any intentions of leaving the Port alone or in groups, to continue your characters’ personal stories in a musebox, PSL or alternate game continuity. If you have any additional questions about the endgame, please use the first thread as a FAQ.
Thanks again guys, it’s been a great ride,
- SP Mods
We wanted to give you time to plan and plot where your characters will end up and how you'd like to wrap up their time here. We are currently 9 days from the start of endgame, and 2 weeks from the last day of Siren's Pull Network posting.
The Core, which has long been a temperamental sort of deus ex machina, is about to act up and push into it's germinating stage, ending its dormant period and throwing the entire world into chaos, and it’s up to your character to decide whether to stay and struggle to save this world and warn the mainland of oncoming catastrophe, or take a one-time route out: either homebound, or to many other universes of their choosing.
Here’s what will happen:
Following the expedition to the Core site by several Newcomers (On the 10th) , the Core will start stirring with activity, the area around the diamond glowing erratically and emitting unusual amounts of strange, otherworldly energy. Weird things will start happening around the baseball diamond and the surrounding city blocks: Odd growth of vegetation, shifting earth, and a strange groaning sound, especially during twilight hours. The Darkness is also beginning to spread, very slowly, beyond the scope of the island, and the feeling of sickness that occurs when one gets too close to the shorelines will also begin to diminish.
This will naturally gain the attention of SERO, who once gained access to the Core and studied it. The company will insist upon gaining access to it, recalling their voids with an implanted reset command code, and with the government and city still reeling somewhat from the death of Governor Townshed, struggling SPPD forces will be unable to stop them.
Enter AGI.
Incensed at the prospect of SERO gaining full access and control of the Core, AGI protests, threatening force if SERO does not extricate itself from the Core site. Company tensions will explode into extreme violence on the streets, and regardless of declared affiliation, block by block the city will square off into opposing territories. Make contact with the core and try to expose test subjects to it, or destroy the core- no one seems willing to budge between these extremities, and both companies will recruit by force, some agents flouting all pretense of civility and using mind control or body possession powers. If you would like your characters to become brainwashed soldiers for AGI or SERO, let us know here and you may begin playing them this way as of April 10th. You may resolve this possession ICly however you choose.
Then, on April 15th, AGI, SERO, and any neutral parties trying to stop either group from wresting control will engage in a full-scale conflict on the baseball diamond itself. A bright flash of light will overtake the area, enveloping a two-block radius, and the earth will shake violently as the Core begins to overheat.
When the light clears, everyone within a two-block radius of the core site will have shrunk down to a fifth of their normal size, including SERO and AGI’s armies, anyone who enters the vicinity will also be subject to ‘downsizing’ and a power flux, as supernatural abilities wobble from seemingly nulled to extremely powerful.
A deep fissure in the earth has opened on the pitcher’s mound, and falling into the endless white-blue abyss means certain death for locals. However, Newcomers will feel a strange and compelling pull toward this light, and should they jump down into it, they’ll find themselves in a transparent nexus of portals, ‘cousin’ cores which have seeded themselves through Pulls among a thousand worlds and multiple realities. Through ‘cell’ walls of the Core organism, characters may pass back through on a one-way journey into any world they want. They may linger in the nexus portal until it closes, forcing them into the nearest ‘window’.
However, Newcomers are not the only ones called to this gateway rift in space and time. By night, Darkness Monsters will also be able to pass through this gateway, and it will be up to Newcomers to defend their homeworlds and others from potential invasion, or to usher destruction in.
The Core’s nexus portal will be open from April 15th to April 20th. A plot log will be posted for activity on the diamond, within the Core portal, and at other island evacuation locations. Within the Nexus, NVs will turn into small glass spheres, and be capable of holograph projection only. Upon exiting the nexus, these spheres cannot be used as means of communication, but will turn a bluish hue, and may be sown as seeds in any body of water to grow new Core Islands.
What this means for Siren’s Port:
- The Pull has been lifted as of the 15th. People may now venture beyond the island of Siren’s Port. However, the sea is not without its dangers, droves of locals will also be trying to leave the islands in a hurry with limited space on seaworthy vessels, and any expeditions may meet with a decidedly destructive end.
- ...because as of the 15th, The Darkness Decay Effect is spreading. Slowly but surely, each night the rot is seeping out over the ocean towards civilization beyond. Darwin, Darkness expert, will be giving this grave news to the public. The Core can no longer contain the negativity of it’s curse in one location, and so the darkness is moving out and onward with the intention of consuming everything it touches. Those who realize this may want to move on from the island with the intention of warning the rest of the world, or profit off of sharing Darkness proofing with the rest of the world.
- The structure of the city itself is falling apart. Riots are breaking out, Newcomer hatred is at an alltime high (don’t be surprised if your character is cornered and beaten for sport or worse), and even SERO and AGI seem to be crumbling from the inside out over the advent of chaos. SERO and AGI will both be deploying their security forces to protect corporate interests, and turn on each other with brutal force. Stone and DeDrago’s personal estates, as well as AGI and SERO headquarters will be stormed and ravaged by opposing forces. All who don’t choose a side are at risk of getting caught in the heavy crossfire.
- The Core will no longer resurrect Newcomers once the Core Nexus gateway has closed, and the Newcomer NV network will go offline on 4/20/13.
What all this means for your character:
You may choose one of the following options...
- Enter the Portal. Though this choice may very well get a character home (and the Core itself will be drawing Newcomers back to itself), it also means braving the Core nexus -- an in-between place which branches to similar cores seeded throughout the multiverse. Exiting these windows to a new world will feel like being tugged backward. Your character may take only one portal out, but choose wisely -- it may not lead them home. Homecoming, new adventure- that’s up to you.
- Protect the Portal. Since Darkness monsters can pass through the Core Nexus as easily as a Newcomer can by night, it might be in your best interest to keep those nasties from getting into your home universe. Powers will be unstable while fighting within the nexus space, and may result in being pushed through a portal and into a world you never intend to end up in.
- Stay and Fight. The Darkness is spreading slowly by night and the world has no way to defend against it. You can try to resist the siren call of the pull, and make a stand on the island as it descends into anarchy, and struggle to survive among the remains of the city. After its gateway closes, however, the Core seems very erratic and the island a highly unstable place to live. Death is permanent now, so after the 15th, characters may go out with a bang or a whimper, if dramatic death is your fancy.
- ...so maybe the better alternative is to flee, now that the Pull has been lifted. Characters attempting to leave Siren’s Port can either fly or set sail to the closest mainland cities. You’ll be evacuating the city alongside hundreds of other natives who know little of the outside modern day world. Of course, Vancouver, Canada or Seattle, USA may not be so welcoming to superpowered refugees from another universe, but by now you should be a pro at being newcomers!
- Wait for the End. The island’s destruction is coming, and GW will be heralding it from the rooftops. Anyone who wants to meet him can, though he’ll advise anyone to make use of what little time they have left.
You can use this post to plot for what role you’d like your characters to play in the island’s collapse, and plan for any intentions of leaving the Port alone or in groups, to continue your characters’ personal stories in a musebox, PSL or alternate game continuity. If you have any additional questions about the endgame, please use the first thread as a FAQ.
Thanks again guys, it’s been a great ride,
- SP Mods
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