Kelly-Mod here! It's great to be back from Vacation, and I've got some info about an upcoming citywide event!
Another break for contact with the Core will be attempted on the morning of
June 15th, triggering the Core's defense mechanisms... which means a good old fashioned
Core Malfunction is headed your way, Siren's Port! This one affects shadows and spawns patches of darkness erratically throughout the afternoon daylight. For individual newcomers, it may also temporarily warp sensory perception.
(See optional effects below.)
Falling Shadows will be causing serious trouble and public mayhem from
June 15th through June 20th.
( Falling Shadows Event Info, Please Read! )
On Summer Solstice, June 21st, the Darkness Decay Effect will vanish completely from the island, from Daybreak on the 21st till on the nightfall on the 22nd. There will be no darkness effect after sunset on the 21st, until sunset the following day. Enjoy your one free night!
DarwinistsAfter attempts to contact Darkness Expert Darwin Watts prove ineffective, a group of like-minded intrepid Darkness-Explorers calling themselves
'Darwinists' will hold a public meeting (
On June 18th @ The Dog's Breakfast Pub) to promote interest in collectively gathering information about monsters and effective Do-it-Yourself proofing methods. This will be a non-affiliated faction, though SERO will be looking to plant some of 'their people' to steal research for the company!
Want to be a part of Bestiary expansion? If you're interested in getting your characters involved, let us know!
Optional Event Core Effects:While the core is going a little haywire, it may be throwing some newcomers for a
Perception Bender. Throughout the week, newcomers may find themselves experiencing things a little backwards, or inside out as the core erratically fools with their five senses. You may choose one or more of these optional effects.
Examples and ideas include: Seeing colors in inverse, 'hot' feels 'cold', sweet foods taste bitter, bland foods taste spicy, high pitched or loud sounds seem to be lower and softer, pleasant smells seem foul as piles of garbage give off an irresistible aroma.
As the week drags on, even the
Pull itself may begin feeling more like a
Push, a gravitational force that draws you outward towards the perimeter of the island, rather than inward towards the Core.
(However, any newcomers attempting to leave the island will be immediately 'pulled' back to the Baseball Infield once they have reached the outer limits of the Pull, about a mile offshore. Have fun playing yo-yo!)Interest in
Hunting Grounds Plot is also significant, so right now we're tentatively scheduling that log/event for the
28th, with more planning/info to come after this event is over.
Any more questions or additional plotting ideas? Let's hear 'em!